Post by americanfacepalm on Jun 12, 2017 21:10:55 GMT
These are rules for full-scale battles between Clans and patrols. If you're looking for the battle system, look here.
For small-scale or spontaneous fights where territory is not on the line, rule 7 does not apply.
- Once your HP or SP reaches zero, you can no longer fight. You can't take anymore and either collapse on the spot or run away.
- Only medicine cats can heal. Only warriors with more than 1 HP can be healed. Medicine cats cannot heal the same warrior twice in a row. Warriors cannot be healed while actively fighting another cat.
- Elders and queens should only fight to defend camp. Medicine cats and their apprentices should only fight in self-defense. If you can't hunt or fight, you shouldn't be on a battle patrol!
- Post once per turn. Once you do your attack, that's it. Don't post again until your opponent replies.
- Don't switch opponents in the middle of the fight. You can't go attack someone else before you deal with your first opponent.
- You can only use your Clan's special moves. If your cat switched Clans, then they can only use the Clan move they learned in their apprenticeship, whether that's their new or old Clan.
- Battles require the same amount of cats on both sides. Leaders must pick out their warriors beforehand, and only these cats are allowed to join the fight. If one Clan is attacking another Clan's camp, then everyone in the defending Clan is allowed to participate, no matter what. The attacking Clan can bring as many cats as it takes to match their numbers, but not more.
- Stun moves can't be used twice in a row. This includes Leap-and-Hold, Tail Yank, Teeth Grip, and Scruff Shake.
- No double-teaming a single cat unless there's no one else left to fight.
For small-scale or spontaneous fights where territory is not on the line, rule 7 does not apply.